

(It does help to have played to world 2, of course, but even if you hadn't you should be able to breeze through to the achievement in 30-45 minutes.) Since it's bound to come up discounted in the price booth in the next few days I can't recommend getting it then enough. I still haven't played SpaceChem, but I took a few minutes yesterday to complete the upcoming Summer Sale achievement for Nimbus in literally 5 minutes. At least this achievement could be completed in a sane amount of time if you were starting from scratch, unlike, say, Super Meat Boy's. And I'm grateful that there's a " Hack The System" button that lets you into ResearchNet before you've reached the right point in the campaign. My two ResearchNet levels and which other one? Haha, no, I went for the really easy ones at the bottom. And it's awesome because of it how many puzzle games these days actually make you *think*? Then start building machines capable of sorting randomized inputs and adjusting for asymmetric input rates.Įvery level makes you figure out something new and significant, and you'd better remember it for the next level because the difficulty ramps up quickly. Then start chaining the outputs of one reactor to the inputs of others in branching patterns for more complicated reactions. Then get two servos running simultaneously. Take a feed of input molecules and rearrange them into their targets by way of programming servos to move atoms around the grid of a reactor (no, it's not chemistry - those of us with at least a little chemistry background have an extra challenge of breaking ourselves of our stoichiometry balancing habits). Why is there no thread for SpaceChem yet? Since other people have done the work for me, I'll post a representative review here on why you should play it.īasically, it's a very well-presented and brutally hard yet fair machine-programming game.
